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Adding Content

This article covers adding the main part of the scenario – the scenario content, which is added under Step 4 in the Setup Wizard. Content in Resimion takes two primary forms – decisions and outputs.

Decisions are primarily used to track how a learner thinks and behaves, with each decision giving further information or additional feedback (if desired).

Outputs are designed to be something the learner ‘outputs’ or ‘finishes’ with – a final decision, conclusion, written report, video feedback or similar.

When Resimion was first released, we used to call these Actions and Conclusions, and you might still see this text today.

Resimion is really flexible – so if you want to have students make a decision, output something, make more decisions, and output more – you can absolutely do so, there is no limit!

Decisions vs Outputs

There are a few differences between decisions and outputs. Outputs provide the following:

  • Learners can write open text answers or reports as an output
  • Learners can record or upload videos
  • Learners can upload files or images
  • Learners can optionally de-select an output (if you enable it)

Decisions, on the other hand, mainly differ because they cannot be de-selected and they allow you to offer more information (‘facts’) to the learner when selected. Decisions also allow you to use ‘Activators’ (for sub-scenarios or tasks) and also allow activation of the Antibody Panel tasks.

A decision also allows the learner to be shown more information – for example a video, image, or a set of text – once selected. This is great for providing answers to interview questions, test results, examination responses, or similar.

Apart from these small differences, Decisions and Outputs can be controlled the same way and have the same options available, including measure impacts, restrictions and feedback. Decisions and Outputs can also be reliant on each other.

Adding a Decision or Output

Decisions or outputs can be quickly added, either using Bulk Add or clicking ‘Add’.

To edit a decision or diagnosis, click the pencil icon to edit.

You will see a number of icons available:

This image has an empty alt attribute; its file name is image-39.pngThe learner has to search for this item. If this is highlighted, search is switched on, if it is not, the learner will see this item if it is available without searching.
If this is highlighted, then this item has conditions as and when it can appear (for example being reliant on another item or requiring the scoring components to be within specific values).
This image has an empty alt attribute; its file name is image-41.pngIf this item is highlighted, this item has instant feedback provided to the learner DURING the scenario.
If this item is highlighted, this item’s feedback will be provided to the learner AFTER the scenario has finished.
This image has an empty alt attribute; its file name is image-43.pngClick the pencil to edit this item
This image has an empty alt attribute; its file name is image-44.pngRight/Wrong: if this shows Red, this decision or output is wrong. If Green, the decision/output is correct. This helps the system identify the optimal path, and also understand how to feedback to learners.
This image has an empty alt attribute; its file name is image-45.pngDelete this item. You will be asked to confirm.

When adding a decision or output, you will see the following screen:

All decisions and outputs require a name, and you can optionally provide a description (which is shown to the learner when searching).

Decisions – or Tests in our example screenshots here – also provide the ability to provide responses. Click the second tab to provide either media, or text responses (one per line).

Adding facts/information in response to a decision

Lastly, you can also configure the Conditions and Impact options to create more complex paths. The Impact tab controls how each scoring component is affected when selecting this option – see scoring for more information.